IT이야기2016. 3. 13. 06:18

사람마다 읽고 싶은 책이 다르겠지만 과학/기술/IT쪽에 종사하고 있는 사람이라면 사파리를 가입해달라고 회사에 얘기해 보면 좋겠음. 본인이 사장이면 employee을 위해 복리후생 차원에서 회사계정을 만들어 주면 좋을듯.


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과학/기술/IT쪽 무제한 책읽기를 좋아하는 사람은 Safari가 짱. 사파리는 가격이 좀 비싸다는게 흠인데 회사에서 해주면 모든 책을 거의 다 볼수있음. 애플 아이폰과 안드로으디용 앱은 있지만 PDF등으로 저장하기는 불가능하도록 잘 만들어놨음. offline으로 다운받아 앱에서는 네트웍없이도 볼수있고.


https://www.safaribooksonline.com



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인문학적 책을 좋아하면 아마존 Amazon Kindle Unlimited. 요즘 기술서적들도 하나하나씩 계속 추가하고 있음. 지금은 별로인데 이런 수준으로 계속 성장하면 일년정도 지나 상당히 경쟁력이 있을듯.

https://www.amazon.com/gp/kindle

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Oyster 도 있는데 초기에는 주목을 좀 받았는데

https://www.oysterbooks.com/

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Posted by 쁘레드
IT이야기2015. 11. 15. 05:45

오늘 파리 테러 뉴스를 보고 늘 접속하는 몇가지 사이트에 들어가보니...

구글이야 항상 그날그날 theme을 바꾸곤 했으니 놀랍지도 않습니다만,

아마존에 들어갔더니 저렇게 귀중한 자리를 파리 테러 희생자들을 위해 할당했습니다. 아마존은 한국의 포탈과 비슷한 면이 있지요. 이 회사의 첫화면이 차지하는 위치가 있는데도 저럴수 있다니... 부자들의 여유인가요? 같이 공감할수 있다는 것 나눌수 있다는 것 그게 사람이지요.


한국의 포털사이트에 들어가보니... 이 세끼들은 뉴스 몇줄 노출되는것 말고는 아무것도 느낄수가 없습니다. 역사의식도 없고 지구촌인으로서 최소한의 예의도 없습니다. 우리는 소국이라서 맘도 쪼만할까요? 그럴까요? 우리나라가 IT강국인 증거를 갈수록 찾을수가 없습니다.

(최소한 세월호 사건 때는 변했었겠죠?)


한국의 포털들은 빨리 없어져야할 구시대의 유물이구나, 아무리 뭐라고 해도 변할수가 없는 박근혜같구나 생각들었습니다.

----------------




Posted by 쁘레드
IT이야기2015. 11. 10. 03:28

페이스북 아마존은 예상보더 더 좋은 성적을 발표해서 주가도 많이 떴습니다. 주요 IT기업들 요약한 자료가 있어서 옮겨옴.

Facebook/Amazon had great quarter.




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Amazon

Amazon’s reportable segment performance was as follows:
• North America segment revenue grew 28% to $15B. Segment operating income was $528M, a 3.5% operating margin, compared to a loss of $60M in the prior-year period. 
• International segment, revenue increased 7% to $8.3B. Segment operating loss was $56M compared to a loss of $174M in the prior-year period. 
• Amazon Web Services segment revenue grew 78% to $2.1B. Segment operating income was $521M, a 25% operating margin, compared to $98M  in the prior-year period. 

For Q4 2015, net sales of between $33.5B and $36.75B are expected, with GAAP operating income of between $80M and $1.28Bcompared to $591M in the fourth quarter of 2014. 

The company expects consolidated segment operating income (excluding stock-based compensation and other operating expenses) to be between $700M and $1.9B compared to $1.04B in the fourth quarter 2014.

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Apple

Largest absolute revenue growth ever – fiscal 2015 revenue of $234B, an increase of 28% and $5B over 2014.


Made significant inroads into emerging markets - generated over $79B in revenue and growing 63% despite foreign exchange rate headwinds.


Over 300M devices sold over the past year: 231 million iPhones, 55 million iPads and 21 million Macs. Setting new unit records and increasing global market share for both iPhone and Mac.


Ended the year with a record breaking September quarter including sales of 48M iPhones (up 22% year-over-year), strong momentum for iPhone 6 and iPhone 6 Plus across the quarter and a new launch record for iPhone 6s and iPhone 6s Plus near the end of the quarter.


iPhone ASP was $670, an increase of $67 year-over-year, due to more favorable mix and in spite of unfavorable foreign exchange impacts.


In other areas: launched Apple Watch; started taking orders for new Apple TV; exceeded 100B cumulative downloads from the App Store; added Apple Pay in the United States and the United Kingdom; Apple Music now in over a 100 countries; more than 1,600 health kit solutions now available; 50 car models now support CarPlay; 40M users of Apple News; completed 15 acquisitions; 


China: revenue in Greater China nearly doubled year-over-year (up 99%); iPhone sales up 120% in mainland China; 1 million developer program members in China; goal is to increase number of Apple stores in China from 25 to 40 by middle of next year; Apple Music and iTunes, movies and iBooks available in China in the coming quarter.


Apple provided the following guidance for its fiscal 2016 first quarter:

• revenue between $75.5 billion and $77.5 billion

• gross margin between 39 percent and 40 percent

• operating expenses between $6.3 billion and $6.4 billion


--------------

Facebook

Mobile is continuing to drive growth:  1.55B monthly users across all access points - 1.39B use it on mobile devices, with more than 1B on Android; 894M mobile daily active users (DAUs):


Fastest growing interface is Facebook Lite - app for people on low bandwidth connections


More than 8B daily video views on FB; expect video to be the most engaging online content over the next few years - continuing to innovate here.


Introduced "M", a digital assistant that will use AI to help people complete tasks


Internet.org rolled out to 29 countries, more than 15M people online


Revealed Aquila - first aircraft designed to beam internet into communities down from the sky


Plan to ship the Oculus Rift headset early next year. Gear VR (with Samsung) will release this holiday season.  Will continue to invest in immersive experiences and expect this market to be similar to smartphones and PCs as the next big computing device


--------------

Google

Announced new public holding company - Alphabet - on August 10. New operating structure is being introduced in phases. Expect to disclose Google as a single segment and all other Alphabet businesses combined as "Other Bets" beginning in 4Q15. Other Bets will include Access & Energy, Nest, Life Sciences, investments and incubation efforts (i.e. driverless cars)


Expect CapEx to increase next year in Google and Other Bets, in particular Access & Energy


Headcount increased by 16% YoY and 5% QoQ, majority are engineers and product managers


Strong mobile momentum in emerging markets - India is #2 country for mobile search behind the US


Investments in machine learning and artificial intelligence is a priority


Remain focused on "solving the biggest problems and solving them at scale and that present sizable potential revenue opportunities"


Rolling out Android Marshmellow, best-performing release yet. 1.4B 30-day active Android users around the world


New device & platform announcements: Nexus 6P, Nexus 5X, Pixel C - first Android tablet built N2N by Google (full size keyboard with portable tablet); Creating new platforms for newer areas of computing such as Android Wear; Android Auto, the IoT platform, and Chromecast update

--------------

Intel

Higher than expected revenue was driven by higher notebook and desktop ASPs. Ramping 6th generation core microprocessor (Skylake). 


Remain on track to improve mobile profitability by $800M; 75% of that goal has already been recognized


Data center, non-volatile memory, and IoT groups all posted double-digit growth YoY. Memory grew 20% YoY


Higher 14nm costs than expected; ramped Ireland factory too early with first wafters being expensive


Sales in China down slightly, more of a consumer mix than enterprise - across all different segments


Believe they undershipped in notebooks and desktops compared to industry TAM


For full 2015, memory is expected to grow at fast pace; Data center and IoT will exhibit strong growth, but the annual growth rate for all three will be lower than expected due to weaker macroeconomic growth


7360 next gen modem will ship by end of this year; product announcements next year; first of SoFIA LTEs next year; SoFIA w/ Intel 14nm 2H of next year.


Believe they can keep up long term mid-teen level growth for data center group


FY16 should see new products - Silicon Photonics, FPGAs with Altera - increasing data center footprint


FY16 ramping 3D NAND process - will give performance and cost advantage


Reiterated longer term phone strategy is around modems

--------------
MediaTek
3Q15 consolidated revenue of NT$56,962 million, up 21.1% from the previous quarter -3Q15 consolidated gross margin of 42.7%, down 3.2 percentage points from the previous quarter -3Q15 consolidated operating income of NT$7,622 million, up 11.0% from the previous quarter -3Q15 consolidated net income of NT$7,960 million; EPS NT$5.09

--------------

NVidia

Third quarter revenue was a record $1.305 billion, up 7% from a year earlier, up 13% sequentially and substantially above our outlook of $1.18 billion. 

• GPU revenue was $1.11 billion, up 12% from a year earlier

• Tegra processor revenue was $129 million, down 23% from a year earlier

Strategy remains focused on creating platforms for gaming, professional visualization, data center, and automotive.

• Gaming revenue rose 44% year-on-year to $761 million

• Professional visualization (Quadro) revenue increased 8% sequentially to $190 million, a decline of 8% year-over-year

• Datacenter revenue rose 13% sequentially to $82 million

• Automotive revenue rose 51% year-on-year to a record $79 million

o Collaborations with over 50 companies that are developing self-driving car technologies, using NVIDIA DRIVE PX

Forward Looking

• 4Q 2016 revenue to be $1.3 billion, plus or minus 2%. 

• GAAP and non-GAAP gross margins expected to be 56.7% and 57%, respectively, plus or minus 50 basis points

• GAAP operating expenses expected to be approximately $503 million. 

• Non-GAAP operating expenses are expected to be approximately $445 million.

For fiscal 2016, we expect non-GAAP operating expenses excluding litigation costs to be approximately flat with fiscal 2015. Litigation costs are anticipated to be in the range of $70 million to $80 million as we defend our intellectual property.


*GAAP outlook excludes restructuring changes of $25-35 million with wind down of Icera in 4Q 2016

--------------

Broadcom

In light of Broadcom's pending transaction with Avago, Broadcom has discontinued conducting conference calls with analysts and investors to discuss its financial results

-------------

Samsung

News:

• Announced US $10 billion share buyback over the next few quarters

• Overall revenue growth of 6% from previous quarter mainly driven by semiconductor and display.

Semiconductor Business

• System LSI supplying 14 nm products

• Memory: Continuation of process migration and improved product mix

Mobile Business

• Slowdown of smartphone demand, shipment growth led by launch of new models

• Slight increase in revenue, profitability declined

• Lower ASP due to increased sales in mid- to low-end products


Forward-looking

Fourth quarter earnings expected to decline due to changes in exchange rate

Semiconductor Business

• Expect earnings to improve driven by 14 nm foundry supply growth

• Uncertainties expected in supply side, especially on leading-edge technology such as 20 nm DRAM

Mobile

• Expect smartphone and tablet growth due to strong seasonality 

• Intensifying competition due to market growth slowdown may cause difficulties


-------------

Skyworks

• Revenue of $880.8 million, up 23% from the prior year. 

• Operating income of $335.2 million, up 42% versus last year.

• Exited quarter with over $1 billion cash in hand and no debt.

• Full year revenue grew 42% to $3.26 billion. 

Acquisition of PMC

• $11.60/share – expected to close in 1H 2016

Business segments

• Power amplifiers represented 20% of revenue

• Integrated mobile systems was 59% 

o Up 84% year-over-year during the quarter.

• Broad markets was 22%


Fiscal 2016 business outlook:

• Revenue between $925 million and $930 million, up 5.3% sequentially and 15% year-over-year.

• New organic midterm model driven by:

o Served market opportunity growing at a mid-teens pace for the foreseeable future 

o Targeting continued gross margin expansion driven by latest generation products, growth of integrated mobile systems in broad markets, scale benefits associated with increased volume, continuing efficiency gains from filter business, and ongoing efforts to optimize cycle times, yields and supply chain efficiencies.

o Ongoing R&D investments in systems, engineering and field applications teams.

Within six to eight quarters, targeting organic annualized EPS of $8 at a revenue run rate of around $4.5 billion with gross margins in the 53% range. 

Longer term, based on internal margin initiatives, business heading towards 55% gross margins.

Posted by 쁘레드
IT이야기2015. 8. 31. 06:47

IOT와 Drone시장은 2017년까지 정말 미친듯이 성장할것으로 예상됩니다. 이에 따라 왠만한 IT업체는 IOT와 Drone에 투자안하는 회사는 없습니다.

아직까진 소비자 용보다는 상업용이나 무기용이 대부분을 차지할것으로 예상됩니다.


-------------------

Qualcomm이 투자한 드론회사는 Skycatch and 3D Robotics.

스마트폰 칩 수요가 줄어드는 부분은 IOT/Drone/Automotive에서 매꿔주길 기대하는 것 같습니다.

새로운 칩인 S820으로도 더 많은 드론 support를 지원할것이라고 합니다. 드론업체에서 S820으로 더 좋은 제품을 많이 많들어 주면 좋겠습니다.

Qualcomm Ventures, the venture capital arm of the San Diego corporation, views the drone space as adjacent to its chip business, and has made investments in both Skycatch and drone-maker 3D Robotics, a leading consumer manufacturer in the U.S. The company's goal is to find a home for its technology inside the autonomous aerial vehicles.

"Drones are like flying smartphones," said Quinn Li, vice president of Qualcomm Ventures. "The technologies that are needed for drones or robots are technologies that we have developed for mobile devices."




-------------------

Parrot은 프랑스 파리에 있는 드론 전문회사인데, 가격이 싼 드론시장에 강자라고 합니다. 오래동안 유지해왔던 자동차관련 매출보다 드론 매출이 더 늘어났다고 합니다.


드론업체로 바꾼이후 투자금이 몰려들고 있다고 합니다. 드론 마켓 트랜드를 생각하면 당연한 결과인것 같네요.



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드론하면 빼놓을수 없는 중국 쉔젠(shenzhen) 기반의 DJI

믿어지지 않을 정도록 좋은 수준의 드론을 많이도 판매하고 있습니다.





In just a few years, SZ DJI Technology Co. has become the world’s biggest consumer drone maker by revenue, selling thousands of its 2.8-pound, square-foot devices for about $1,000 each. In the process, it also has become the first Chinese brand to pioneer a major new global consumer-product category.

DJI’s four-propeller helicopters, called Phantoms, have become icons of the burgeoning drone era: hovering, camera-equipped robots that almost anyone can pilot. Phantoms have garnered fans for their aerial footage of extreme sports, fireworks and Niagara Falls, and famous users include the actor Jamie Foxx, Apple Inc. co-founder Steve Wozniakand homemaking entrepreneur Martha Stewart.

“The DJI Phantom series is like the Model T,” said Matt Waite, a journalism professor at the University of Nebraska-Lincoln who studies drone issues and owns three Phantoms. “Back in the day, you could talk about cars, but pretty much every car on the road was one of these Model Ts.”

DJI on Wednesday plans to unveil a new high-end drone, called the Inspire.


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그냥 렌더링 하나 공개됐을 뿐인데... 소니는 소비자 시장이 아니라 무기 시장을 겨냥하고 있다는 생각이 듭니다. 이쪽 시장이 어마어마 하지요. 옆에 있는 나라 사람으로서 무서움이 느껴집니다.

Japanese company partners with autonomous driving startup ZMP to produce drones for surveillance, inspection and measuring

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인텔도 여러 방면으로 계속 드론 업체와 관련분야에 투자를 계속하고 있습니다.

Reuters

Intel Corp., in a new effort to sidestep the declining PC market, said its venture capital arm invested more than $60 million in a Hong Kong company that sells consumer drones. As WSJ’s Don Clark reports:

The big chip maker and Yuneec Holding Ltd. plan to collaborate on product development, and Intel chips may be incorporated into future Yuneec drones.

Intel’s move is the latest sign that Brian Krzanich, who became chief executive in May 2013, is determined to take the chip maker beyond components for computers. Mr. Krzanich has displayed drones, robots and other new-wave gadgets during some high-profile speeches, including an Intel event in San Francisco last week.

Drones, unlike earlier remote-control planes, can be programmed for autonomous actions such as hovering in a fixed position or flying home. Intel has been working on enhancing their abilities with special cameras designed to help them avoid objects without human assistance.

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인텔, 퀄컴 드론사업 투자..향후 신성장동력 활용

[이데일리 장순원 기자] 인텔 등 글로벌 정보·통신(IT)기업이 드론 개발경쟁에 본격 나섰다. 빠르게 성장하는 드론 시장에서 입지를 다져 신성장동력으로 활용하겠다는 계산이다. 

세계 최대 반도체기업 인텔은 중국의 드론 개발사 유닉(Yuneec) 에 6000만달러(약 706억원) 투자할 계획이라고 월스트리트저널(WSJ) 등 주요 외신이 29일(현지시간) 보도했다. 상하이(上海)에 본사를 둔 유닉은 1999년 설립됐으며 2004년부터 드론을 본격적으로 제작했다. 대표 제품 ‘타이푼Q5004K’은 고화질 카메라를 장착해 비디오 촬영이 가능한 제품으로 가격은 1299달러(약 150만원)다. 인텔과 유닉은 차세대 드론개발에도 공동 착수할 예정이다. 

인텔은 유닉 외에도 드론용 소프트웨어와 하드웨어를 개발하는 에어웨어와 드론이 촬영한 이미지를 분석하는 프리시전호크에도 투자한 바 있다. 

브라이언 크르자니크 인텔 최고경영자(CEO)는 “드론은 배송과 안전점검 같은 사업분야에서 큰 잠재력을 가지고 있다”며 “드론을 신사업으로 육성해 업계에 혁명을 일으킬 것“이라며 진출배경을 밝혔다.

인텔뿐 아니라 최근 퀄컴도 드론용 반도체칩 개발에 착수했으며 조만간 구체적 내용을 공개할 것으로 전해졌다. 앞서 소니도 건축·농업·물류 등 특수분야에 쓰이는 상업용 드론 시장에 진출한다고 밝혔다. 

인텔이나 퀄컴같은 반도체칩 기업이 드론에 눈독들이는 이유는 칩 시장 경쟁은 격화한 반면 수요는 둔화하고 있어 매출이 줄어드는 추세 때문이다. 

한동안 반도체 칩을 대량으로 썼던 스마트폰 업계 성장세가 꺾인데다 주력인 PC시장 마저 어려움을 겪고 있어 최근 급성장하는 드론 사업에 투자해 새 활로를 찾겠다는 의도가 깔려 있다.

특히 드론사업은 진출할 수 있는 사업분야가 넓다는 게 장점이다. 지도제작이나 촬영, 농업분야를 포함해 다양한 분야에서 드론이 활용되고 있고 구글, 아마존, 알리바바 같은 온라인 기업도 드론을 활용해 사업영역을 넓히려 하고 있어 기업간거래(B2B) 수요도 풍부하다. 

이에 따라 업계 전문가들은 드론 시장이 오는 2025년까지 미국에서만 820억달러 규모로 성장할 것으로 내다보고 있다


Posted by 쁘레드
IT이야기2015. 7. 8. 15:46

Black Friday보다 더 많이 더 싸게 내놓는다면, 아마도 작년 블랙 프라이데이보다 더 많이 살것 같다. 헉~

아마존은 항상 신생기업이라고 생각하고 있었는는 벌써 20주년 기념이라니.. 우리가 대학에서 코 흘리고 있을때 아마존을 창업할 생각을 했다니. 정말 세상에는 다른 사람보다 미래에 사는 사람이 많은것 같다.

 

 


 

 

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Posted by 쁘레드
IT이야기2015. 6. 5. 02:16

IRobot Roomba(룸바)로 청소만 시켜도 가정의 청소가 엄청 쉬워지는데, 사람이 하는 이상적인 일을 로봇이 급속도로 대체해나가는 것은 기정사실이지요. 가정보다는 비용에 민감한 공장같은 곳은 이미 많이 변하고 있고 앞으로도 더 변하겠지요.


한국이 Robot Density가 제일 높네요. 노동다 10,000명당 437대나 됩니다. 앞으로 1000대를 후쩍넘기면서 빠르게 노동직업을 대체해 나가겠지요. 빨리 많은 인원들이 하이텍쪽으로 옮겨져야 할텐데, 그렇지 않아서 답답하네요. 아직까지 땅이나 파서 경기를 띄우려고 삽질해대고.

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A new generation of robots is on the way—smarter, more mobile, more collaborative and more adaptable. They promise to bring major changes to the factory floor, as well as potentially to the global competitive landscape.

Robots deployed in manufacturing today tend to be large, dangerous to anyone who strays too close to their whirling arms, and limited to one task, like welding, painting or hoisting heavy parts.

The latest models entering factories and being developed in labs are a different breed. They can work alongside humans without endangering them and help assemble all sorts of objects, as large as aircraft engines and as small and delicate as smartphones. Soon, some should be easy enough to program and deploy that they no longer will need expert overseers.

http://www.wsj.com/articles/meet-the-new-generation-of-robots-for-manufacturing-1433300884?mod=trending_now_2






----------------

ABB Robot


---------------

Amazon warehouse robots



Posted by 쁘레드

애플의 넘사벽은 어떤 누구도 당분간 근접할수 없을것 같습니다.

중국기업이 25위중에 5개나 있습니다.(20%) 100위중에는 15개가 있고요.(15%)


BrandZ TOP 100 MOST VALUABLE GLOBAL BRANDS 2015

  1. Apple, 애플

  2. Google, 구글

  3. Microsoft, 마이크로소프트

  4. IBM

  5. VISA, 비자카드

  6. AT&T

  7. Verizon, 버라이존

  8. Coca Cola, 코카콜라

  9. McDonald's, 맥도날드

  10. Marboro, 말보로

  11. Tencent, 텐센트

  12. Facebook, 페이스북

  13. Alibaba Group, 알리바바

  14. Amazon, 아마존

  15. China Mobile

  16. Wells Fargo

  17. GE

  18. UPS

  19. Disney, 디즈니

  20. Master Card, 마스터카드

  21. Baidu, 바이두

  22. ICBC

  23. Vodafone, 보다폰

  24. SAP

  25. American Express, 어메리칸 익스프레스

http://www.millwardbrown.com/mb-global/brand-strategy/brand-equity/brandz/top-global-brands/2015/key-results

전체 리스트는 여기서 확인 : http://www.millwardbrown.com/BrandZ/2015/Global/2015_BrandZ_Top100_Report.pdf


Top10 2006 vs 2015




---------------------------

BrandZ™ Global Top 10: 2006 and 2015

Rank 2006

Brand Value

2006 $M 2015

Brand Value

2015 $M

1 Microsoft 62,039 Apple 246,992

2 GE 55,834 Google 173,652

3 Coca-Cola 41,406 Microsoft 115,500

4 China Mobile 39,168 IBM 93,987

5 Marlboro 38,510 Visa 91,962

6 Walmart 37,567 AT&T 89,492

7 Google 37,445 Verizon 86,009

8 IBM 36,084 Coca-Cola 83,841

9 Citi 31,028 McDonald's 81,162

10 Toyota 30,201 Marlboro 80,352 

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10년동안 성장률이 가장 높은 10개.

애플은 1위면서 10년동안 가장 높게 성장한 기업입니다. 앞으로 몇년도 계속 성장이 가능할것으로 보고 있습니다.

도미노 피자의 폭등이 부럽습니다. 파자따위로.

에르메스 명품 브랜드의 성장도 놀랍네요.

10-Year Top 10 Risers

Rank Brand Category

Brand value

% change

2015 vs 2006

1 Apple Technology 1,446%

2 AT&T Telecom Providers 1,240%

3 Amazon Retail 941%

4 Domino's Pizza Fast Food 900%

5 Skol Beer 702%

6 Verizon Telecom Providers 477%

7 Google Technology 364%

8 Zara Apparel 331%

9 SAP Technology 299%

10 Hermès Luxury 292%

---------------------------

---------------------------

---------------------------


Posted by 쁘레드
IT이야기2015. 5. 7. 11:19

Netflix가 한국에 곧 진출한다고 합니다. 네트웍 속도가 빨라 넷플릭스의 장점이 더 많은 사회라고 생각합니다. 가격돠 미국과 같게 한달에 8천원으로 시작하면 좋겠네요. 그런데 넷플릭스는 라이센스 비용때문에 새로운 영화는 별로 없지요. 오늘 기사중에 하나가 오늘날짜로 넷플릭스에서 볼만한 액션영화 리스트를 만들었습니다. 아래는 아마존도 오늘날짜로 9개를 뽑아봤습니다. 상당히 비슷합니다. 아마존도 비디오 사업에 조용히 계속 잘 밀어붙히고 있습니다. 넷플릭스가 독보적이지만 아마존이 최대 경쟁자가 될것 같습니다.


https://www.yahoo.com/tech/s/10-best-action-movies-stream-netflix-now-171532690.html

  1. How to Train Your Dragon 2 87%
  2. Terminator 2: Judgement Day 85%
  3. Steamboat Bill, Jr. 84%
  4. Return of the Dragon 84%
  5. 13 Assassins 84%
  6. Escape from Alcatraz 83%
  7. Twelve O’Clock High 83%
  8. The French Connection 83%
  9. Star Trek Into Darkness 83%
  10. Skyfall 83%





---------------------

아마존도 궁금해서 Action장르로 Prime(프라임) 회원으로 고짜로 볼수 있는 리스트 상위 9개를 뽑아봤습니다. 넷플릭스 리스트와 비슷합니다.


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IT이야기2015. 4. 24. 21:57

MS가 클라우드에서 이렇게 빨리 성장하고 있었군요. 정말 무섭네요. 성장률로 보면 최고네요. 이번년내로 아마존을 재칠수도 있겠네요.

--------------------------

Comparing Microsoft and Amazon's cloud businesses

Amazon finally provided the first direct visibility over the finances associated with its AWS business today, and it provides an opportunity to compare them with one of the other two big enterprise cloud businesses which compete with it, Microsoft's. Microsoft doesn't explicitly report its cloud revenues, but "Commercial Cloud" is one of a number of revenue categories it provides enough detail around in its 10-Q to allow us to calculate it with some accuracy. Here, then, is a comparison of Amazon's AWS revenues and Microsoft's Commercial Cloud revenues over the same five quarters:

Screenshot 2015-04-23 18.09.34As you can see, the two are almost neck and neck at this point, with Microsoft's cloud revenues catching up to Amazon's over time. It seems likely that they will pass AWS revenues in the next couple of quarters. But the obvious problem with this chart is that they're not measuring the same thing: AWS is a discrete business, largely focused on public cloud services, whereas Microsoft's revenues reflect several quite different businesses that it's lumped together under this heading. However, this reflects something I wrote about last quarter, which is that Amazon would actually quite like to have a cloud business that looks more like Microsoft's:

It continues to be critical for both companies (and Google) to migrate their way up the cloud stack to the higher-layer services (as both I and Nadella called them), but Microsoft is already there, while Amazon continues to try to compete in a space I'm really not sure they can.

Where the two businesses overlap, Amazon's is certainly quite a bit larger, but Microsoft's cloud business looks a lot like the kind of business Amazon is trying to build, and quite rightly. The kind of business Amazon is in today is rapidly commoditizing, and its chances of moving up the stack are much slimmer than Microsoft's, which has a much longer history in this space and a massive legacy customer base to migrate over to it.

One other thing we don't know about Microsoft's cloud business is its profitability. It sits within the Commercial Other category at Microsoft, which reports gross margins of 41% last quarter, but those margins have been rising rapidly as Microsoft builds scale in this business. Amazon's operating margins on AWS, meanwhile, are far higher than in its core e-commerce business, but they appear to have fallen quite a bit year on year, likely reflecting that commoditization and the increasing competition in this space. I'm not sure Amazon will be able to turn those margins around in the near future unless it is able to execute that transition to higher-stack services and therefore better differentiate its offerings. Microsoft's trend currently looks healthier on both the revenue growth and margin side. And of course Microsoft has quite a few other more profitable segments to lean on while it builds this business, whereas Amazon continues to struggle to break even in its core business.


http://tumblr.jackdawresearch.com/post/117210588173/comparing-microsoft-and-amazons-cloud-businesses


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Posted by 쁘레드
IT이야기2015. 4. 23. 12:23

작년에 아마존에 거의 1조원에 Twitch(트위치 라고 읽어야겠죠?)를 샀지요. 게임에 빠지지 않아 가치를 잘 몰랐는데, 며칠째 Twitch를 돌아다녀보니 이 놈 정말 물건이네요. 그래서 YouTube도 게임방송을 지원한다고 하고 게임방송에 서로 뛰어드는게 이해가 됩니다. 얼핏 계산해도 1면에 LIVE방송을 시청하고 있는 사람만 50만명은 넘어보입니다. 자신의 비디오와 게임비디오를 mix해서 그 엄청난 양의 정보를 LIVE로 broadcast할수 있게한다니 정말 대단한 기술입니다. 게이머가 세팅할수 있는 자유도도 엄청난것 같습니다. 네트웍 디자인도 잘 했는지 유럽이나 전세계 오지(?)에서 하는 게임도 상당히 빠르게 나옵니다.

관심있는 게임을 몇개 눌러보니 상당히 재밌습니다. 게임을 사기전에 미리 봐도 좋고, 심심할때 봐도 좋고, 좋아하는 게임을 봐도 좋고. 수요가 정말 많은것 같습니다.

90년대 한국 프로게이머들의 게임이 유행하듯이 여기서도 superstar가 나오는것 같습니다. 수익모델은 Donation도 받는것 같고요, 광고를 올려서 광고비를 받기도 하는것 같습니다. 20대 초반의 남녀가 많은것 같고, 첫면에 보이는 여자 게이머는 가슴이 들어난 옷을 자주 입으며 화장도 예쁘게 하고 게임을 하네요. 많은 할일없는 남자들이 지켜볼줄 안다면 돈벌줄 아는거지요.

한국에 아프리카 TV가 인기라는 것을 잘 알고있는데, 별풍선 아이디어 좋자나요~ 많은 레이싱걸들이 방송도 하고. 그 시스템을 이용해서 라이브로 뉴스도 보도하고, 현장중계도하고.

사실 아프리카 TV전에 한국의 유투부라 할만한것이 먼저 나왔어야 한다고 생각합니다. 어러 대기업 위주의 경제기반도 문제도 있고 밴쳐를 해서 성공할수 없는 분위기도 그렇지요. 한국에서 자란 사람들의 마인드도 좀 문제인것이 한국같은 좁은 나라에 살다보면 큰 기상을 갖기가 쉽지 않지요. 그 많은 비디오를 저장하고 네트웍으로 play한다는게 한국사람 생각에서 쉽게 나오기가 어렵죠. 제2의 아프리카TV가 많이 나왔으면 좋겠네요.

---------------------------------

Amazon to Buy Video Site Twitch for $970 Million

Deal Could Accelerate Competition With Netflix, Google's YouTube

Amazon has acquired Twitch Interactive, a popular Internet video channel for broadcasting and watching people play video games. WSJ looks at the rapid growth of video games as a spectator sport.

By 

DOUGLAS MACMILLAN and

   

GREG BENSINGER

Updated Aug. 26, 2014 1:04 p.m. ET

As videogames become a spectator sport, Amazon.com Inc. just bought the world's largest arena.

The e-commerce giant said Monday it agreed to acquire Twitch Interactive Inc., a popular Internet video channel for broadcasting, and watching, people play videogames, for about $970 million in cash.

The deal is Amazon's second biggest, and underscores the popularity of online gaming. Though little-known outside of tech and gaming, Twitch, founded in 2011, is the fourth-largest source of U.S. Internet traffic, behind only Netflix Inc.,Google Inc. and Apple Inc., according to network researcher DeepField Inc.

Last October, 32 million people watched the championship of Riot Games Inc.'s "League of Legends" on various streaming services, more than the series finales of television shows "Breaking Bad," "24" and "The Sopranos" put together.

ENLARGE

Amazon is paying $970 million for videogame streaming site Twitch. ASSOCIATED PRESS

MORE

Twitch could also help Amazon accelerate a push into Web video that is brought it into competition with Netflix and Google's YouTube. Twitch seized on the popularity of games like "League of Legends" and "Minecraft," developing tools to let players broadcast their game sessions to an audience of more than 55 million users and generating revenue from advertising and subscriptions.

Twitch owns technology for streaming live video capable of supporting a large number of simultaneous viewers for events like game tournaments and music concerts. Twitch accounts for nearly 2% of peak U.S. Internet traffic, DeepField said.

"In the same way that YouTube and Netflix have to develop really robust architecture to stream enormous amounts of video, Twitch had to build a similar infrastructure geared toward live gaming,"David Cowan, a partner at Twitch investor Bessemer Venture Partners, said in an interview.

Google held talks about potentially acquiring Twitch as early as May, two people told The Wall Street Journal at the time. Then, Twitch hired star Silicon Valley deal maker Frank Quattrone to shop the company to other potential buyers, including Amazon, Mr. Cowan said. Google declined to comment.

ENLARGE

WSJD is the Journal's home for tech news, analysis and product reviews.

Yahoo Inc. also had expressed interest in Twitch, according to people familiar with the matter. A spokeswoman for Yahoo declined to comment.

Amazon has been making a push into gaming, including bulking up its staff of programmers at its studios in Seattle and Southern California. The company has introduced several new videogames to complement its Fire TV set-top box, introduced in April, and sells a devoted controller for gaming.

Mike Frazzini, vice president of Amazon Games, said acquiring Twitch will help the retailer round out its gaming business.

"Amazon is invested heavily in games," Mr. Frazzini said. The acquisition is "a substantial step forward as we think about games generally."

Twitch could also help Amazon expand its fledgling online-ad business. The site is most popular with young male gamers, a segment of Internet users attractive to advertisers, said Seth Bardelas, head of agency development at online-ad analytics firm TubeMogul.

Because of this, advertisers on average pay about 85% higher prices for ads on Twitch than other video sites on average, TubeMogul estimates.

Twitch will operate as an independent subsidiary of Amazon, led by co-founder and Chief Executive Emmett Shear,31, who studied computer science at Yale University. He frequently takes to Reddit and other sites to answer questions from the Twitch community of gamers. The company will keep its San Francisco office and all of its roughly 170 employees will take jobs at Amazon, Mr. Shear said.

Twitch emerged from Justin.tv, one of the earliest streaming-video sites on the Web, founded in 2006 by Justin Kan and Kyle Vogt.Other companies spawned by Justin.tv include Socialcam, a social-video-sharing app acquired by Autodesk Inc. for $60 million in 2012, and Exec, a housecleaning service that sold for less than $10 million earlier this year.

Twitch raised $35 million from investors, including Bessemer Venture Partners, Thrive Capital and videogame-maker Take-Two Interactive Software Inc.

The deal for Twitch would be less than Amazon's final price tag for online-shoe retailer Zappos, which rose to about $1.2 billion in late 2009 as Amazon's stock rose. More recently, Amazon paid $775 million in 2012 for Kiva Systems, a maker of robots for moving inventory around warehouses.

For Twitch, Amazon agreed to pay more than $100 million in additional payments if certain performance objectives are met, which could lift the final price tag above $1 billion, said one person familiar with the deal.

Amazon generally keeps its subsidiaries at arm's length, allowing them to maintain their own corporate culture and hiring standards. Zappos, for instance, still maintains its iconoclastic office culture, with events like a day for employees to wear pajamas to work.

—Alistair Barr, Evelyn M. Rusli, Rolfe Winkler and Drew FitzGerald contributed to this article.

Write to Douglas MacMillan at douglas.macmillan@wsj.com and Greg Bensinger at greg.bensinger@wsj.com

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